作成者別アーカイブ: alenaritchey

Review: Destiny 2: Shadowkeep

Since the release of Destiny 2, monetization has been a thorn in all player’s sides. Though Bungie tweaked it to be fairer, players still resented the idea that Bungie was selling a $49.99 Season Pass with microtransactions on top of it all while asking players to pay up front to get the game. Anyone hoping things would get better after Bungie’s split from Activision isn’t going to be happy to hear what’s happening in Shadowkeep.

With Armor 2.0, Bungie is fully embracing the RPG potential of its franchise. New weapon and armor mods allow players to mess around with different elements and stats to build a character that fits their play style. Players can not only tweak little things like Resilience but also stats like how fast your abilities recharge. It’s an exciting system that hardcore players will love tinkering with. It’s also available for every player, regardless of whether or not you purchased Shadowkeep.

When Destiny 2 launched, it was arguably a shell of the original. Sure the story was a little more cinematic, but much of what had made Destiny fun and compelling was now strangely absent. Customizable class builds were gone, replaced by ones pre-made by Bungie. Randomly-rolled loot was gone too; now all one had to do was get a gun once and that was it. No more chasing godrolls. Supers were toned-down and put on an excessively long timer; the other abilities were too. There was “more” to do in the hub-worlds too, but it all somehow came-off as even more shallow than the activities available in the original. Throw an over-emphasized Eververse and a merely “okay” raid (with disappointing loot) on top of that and the recipe for a disastrous launch period is complete.

After nearly nine months of haranguing from disappointed fans and harsh criticism from the gaming media in general, Bungie has finally presented us with something that is wholly exciting. Destiny 2’s “Forsaken” expansion looks great, better than great even. One could even say that it looks like it contains everything Destiny fans were expecting Destiny 2 to offer from the very beginning. Perhaps even more. Truly, it looks as if Bungie has finally heard the community’s feedback and acted upon it. That, however, only seems to be the case in regard to the content of Forsaken. Unfortunately, everything surrounding it is still classic Destiny-era Bungie. Destiny may be changing soon, but Bungie most certainly isn’t.

Destiny 2 Lore 2 : Season of the Worthy has been dubbed one of the worst seasons by some avid Destiny 2 players while others say it’s the calm before the storm; as the story and gameplay is severely lacking, void of depth and meaningful progression. A lot of questions from previous Seasons have been left unanswered such as the state of Eris’ Morn mind and allegiance, and the current standing of Uldren Sov, enemy turned Guardian. Players have yet to see the outcome of the Guardians and Vanguards alliance with Rasputin, as well as the resulting aftermath in taking on the Almighty and destroying it for good. Until then, here’s a guide on some loose ends players may want to tie up before witnessing the end of Season

Despite all the regression with the campaign and monetization and the rehashing of older content, Destiny 2 still looks quite good. The Moon is an atmospheric place to visit and traversing the caverns the Hive call home produces a sense of dread that other locations in the Destiny 2 experience can’t provide. Meanwhile, the short visits into the Black Garden are gorgeous thanks to all the colors and lush jungle mixed with Vex machinery. Destiny 2 may be two years old now, but it’s still looking good.

The EAZ is where the bulk of the event takes place. Floating high above the European Dead Zone , one of Destiny 2 ’s main patrol areas, the EAZ is a small map with a great deal of verticality. Guardians drop in as a fireteam of three and race the clock, killing as many boss enemies as they can before time runs out. Once the clock hits zero, a large boss spawns, and then the event is over. The number of bosses slain during the initial run determines how many reward chests appear around the EAZ after the boss has been destroyed. If players fight faster, they earn more l

Seraph bunkers and towers are unique to Season 10, most likely set to disappear after season of the Worthy’s completion. Ranking up seraph bunkers gives players a bonus in firepower in the seraph tower public event as well as within the legendary lost sectors. Tier 2-3 Gear can be earned from leveling up the bunkers and the ability to complete bounties that reward seasonal weapons. Story-wise, players have yet to observe the fruits of their labors for pumping thousands of Warmind bits into the bunkers, but fully upgrading all 3 of them will award the individual triumphs for each bunker as well as “Full Stack Warmind Security” for the collective completion. The quest reward for all 3 bunker completions is the shaders Midnight Expert and Valkyrie Zero, the Knight of the Old Guard emblem, and the Absalom Knife ship. There are other Seraph triumphs rewarded for completing all the legendary lost sectors, seraph tower completions, and clearing the bunkers of enemies. All these triumphs work toward obtaining the Almighty Seal that players can show off in-g